Sometimes video games are all about creating a massive fantasy and indulging in something that’s utterly impossible, and sometimes it’s about the exact opposite. Today, on Gametoon4u, the 10 most realistic missions in video games.

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10. “Call of Duty: Modern Warfare

The reboot from 2019’s “Clean House.” So the original “Call of Duty 4” Attempted to emulate the feeling of modern warfare, but as that series went on, it got a little bit more and more ridiculous.

The second “Modern Warfare” campaign was about a Russian invasion of the United States, so it didn’t really take that long for any semblance of reality and the “Modern Warfare” series to part ways.

The 2019 reboot is an attempt by Activision to get back to more of the grounded scenarios of “Call Duty 4,” and for the most part, it really succeeds.

There are a couple of missions from the game  That we could do on a list like this, but the most realistic by far is probably “Clean House,” the one where you raid a terrorist safe house.

Now, the mission is slow, tense, and atmospheric in a way that most “Call of Duty” missions are just not. The actual gameplay, it’s kind of minimal because you’re just one soldier Among many storming this place.

But the brief moments where you’re tasked with checking rooms and clearing out hostiles are about as intense as these games get.

In such close quarters, death can come in an instant, and just identifying hostiles while wearing night vision goggles is kind of a nerve-wracking experience.

The body count is significantly lower than pretty much any other “Call of Duty” mission that isn’t a tutorial, but that’s just another thing about it That makes it feel perhaps a little more real. The graphics, the presentation, and the gameplay, all come together to create this mission that feels realistic.

Now, it might not actually be the most realistic mission of all time, but it’s the one everyone talks about, so we wanted to get this one outta the way first.

9. “Pouring Forth Oil” from “Red Dead Redemption .2

Now, as far as open-world games go, There are few games as obsessed with realism as RDR2. The attention to detail is second to none, and the designers put just a mindbogglingly insane level of work into this game to create a version of the Old West that is just filled with historical details that are true to life.

There are, of course, some things that are maybe a little less realistic, but for the most part, realism is a thing this game leans into. Now, again, this is another one  Where probably more than a few missions could work here, but, personally, “Pouring Forth Oil IV” is probably one of the most realistic.

Compared to some of the more over-the-top heists that show up from time to time, this is a really down-to-earth mission. Most games that include train robberies go, like, really wild with it by making it so the robbery occurs on a moving train, but this mission’s a lot closer to how actual train robbers did it.

Like they just parked something on the train tracks, Waited for the train to stop, and then robbed the passengers. For a good long while, you go through this mission without even firing a shot.

It’s not until you get to the cargo compartment that some train guards shoot at you, but then, I mean even there, there’s only a few. If there’s any issue with “RDR2” when it comes to realism, it’s the number of people you shoot in any given mission.

Your enemies don’t really have much of a survival instinct and that does come into play at the end of the training job where some lawmen start, like, snooping around.

There are only two of you, you fools. We got a whole lot less to lose. Why don’t the two of you ride away? That way neither of you gets killed. You just kill them before getting away. But outside of that, the way the rest of this mission plays out feels pretty real.

As far as missions go, this is probably as close to a real trained robbery as the game gets.

8.”Malaysia Job” And “A Normal Life” from “Uncharted 4

Now, the “Uncharted” series is basically “Indiana Jones” on steroids. The games are filled with completely insane setpieces and moments where the protagonists seem like they should be dead 100 times over, but that’s just part of the fun. It’s not meant to be realistic, at least not most of the time.

And that’s what makes these particular missions at the start of “Uncharted 4” stand out so much. The first, “The Malaysia Job,” Seems like another treasure hunt, but it quickly becomes clear that Drake isn’t exploring yet another forgotten ruin in an exotic location, he’s actually dredging up a damaged chip container.

Instead of an exciting adventure, it’s just another day on the job. So you hook up the line, make sure the cargo’s intact, and then haul the container onto the ship.

Pretty much it. The following mission, “A Normal Life,” is just as mundane. You start off in Drake’s attic,   You get to look at all the souvenirs he’s accumulated, you play with a Nerf gun, and then you go downstairs and eat dinner.

The house itself is one of the most detailed and realistic interiors ever created for a game, and the things you do in it are just as real.

You can heat up some leftovers, you can play some video games, stuff that we all do but in video game form. – Is there a problem? – No.

No, just, uh, how to do you, uh… How’d you make it go? – Push the start button. – I knew that. I got it – All right. It’s a fairly short sequence, and it’s mostly just there for story purposes, establishing that Drake is aching for life.

But nothing else in this entire series is vaguely as realistic as these two little missions.

8. “Thunder Run” from “Battlefield 3

Now, obviously, the “Battlefield” series has its fair share of campaign missions that look fantastic, but there’s not a lot that I’d classify as realistic.

Probably the closest I can think of though is this one, “Thunder Run,” the tank mission from “Battlefield 3.” Probably the most noticeable thing about this mission starting out is how huge and open it is.

Like, you don’t really see wide open spaces like this in video games because, well, it’s hard

to make them interesting.

Not even open-world games have maps like this. A gigantic flat world would be too boring to explore in an open-world game.

And for most “Battlefield” missions, it’s pretty lacking, in terms of the more showy visuals That make it easy to tell where we’re supposed to be going.

But the emptiness makes it feel much more realistic than a lot of video game locations. How the mission plays out is pretty realistic as well. Most of the enemy’s Soviet-area equipment is no match for the M1A2 Abrams tank.

Their speed and battlefield awareness would allow Abrams to run circles around tanks like that. Of course, their ranges aren’t realistic at all. One of the advantages of the Abrams is that it would be able to fire outside the enemy’s effective range, So most of the shooting would be little specs in the distance if there were truly realistic.

But I’ll give the game a break on that. Like it wouldn’t be visually interesting or fun There are more cool events here, Like using thermal vision to shoot at enemies through a cloud of dust.

There’s a drone you can switch to take a rocket emplacement out. And the tense sequence where you run out on the battlefield and detonate some minefield clearing charges.

It’s probably one of the best parts of “Battlefield 3,” and it stands out as one of the most realistic depictions of tank warfare in a video game campaign mission at all, period.

6. “Bone Appetit” in “Mafia: Definitive Edition

Switching from a giant battlefield to something a little more intimate. Probably one of the best missions in all of “Mafia” is this one, the one where Tommy escorts Don Salieri to his favorite restaurant, gets ambushed by a Morello hit squad, and, well, everything basically goes topsy-turvy.

My mother would be so honored if you tried her carbonara. – Excellent. It’s a simple premise, But the details really sell it. The restaurant is lavishly detailed. The destruction caused by the hitmen is also lavishly detailed.

All in all, there are less than a dozen guys shooting up the place but it’s still impossible to take them on in a stand-up fight. So you’re forced to escape through the kitchen, then you sneak around the alley and you ambush the gunman from the side. It’s a dramatic encounter That you could easily see playing out in real life.

That’s what makes it feel so real to me. Both sides are playing a win here. The guys who ambush use overwhelming force to try to kill you, but quick wits are what keep Tommy alive.

It’s a mission that can end in only a few minutes but it’s so intense and shocking, it’s one of the most memorable and yet doesn’t engage in an unrealistic scale.

5. “LAX International Airport” from “Splinter Cell: Pandora Tomorrow

The Splinter Cell” Series tried to be a little bit more realistic than most military games at the time. Of course, the nature of the protagonist as a one-man super spy is unrealistic, but the plots themselves are fairly grounded in reality.

Probably the most grounded and possible plots come from the second game of the series, “Pandora Tomorrow,” which is about the US being threatened by an Indonesian nationalist with a deadly strain of smallpox.

At the end of the game, You manage to take out the terrorist leader, but one of the allies manages to get away with the smallpox strain and a small group of followers infiltrates the Los Angeles International Airport where they intend to release the virus and spread it all over the world, without dwelling on modern events.

It’s a simple but frighteningly plausible terrorist act. There’s no bomb, no hostages, no violent shootouts, just some guys in plain clothes planning to release a virus in a heavily trafficked area. 

The only way to stop them is to sneak through the airport and take out the disguised terrorists without anyone knowing about it, which is much easier set than done. It’s an all-around great location to end a game on.

And while the graphics aren’t nearly as impressive as they used to be, it’s still a relatively realistic setting for one of the most realistic terrorist plots ever made in a video game.

4. “Call of Duty 4: Modern Warfare’s Death From Above

Like I said in the first point, this was the “Call of Duty” that really went out of its way to try to create unique scenarios that felt like realistic modern war situations. This is definitely one of them. In this mission, you play as the spotter on an AC-130 gunship.

And you’re not even technically the guy firing any of the weapons, you’re just the guy pointing the camera at targets for gunners to, you know, gun.

The entire mission has this almost eerie detachment  That’s reminiscent of the battlefield footage from the Iraqi war.

The professional, almost bored chatter from the other crewmen only adds to its realism. The body count is pretty ridiculous, but the presentation is immersive.

The moments where you have to stop and actually listen to your crew as they tell you to look at certain landmarks just to find the enemy, it’s really tense and real. The dialogue, it’s a standout. Like the crew members are sometimes stuttering

Or, like, saying, “Um,” while speaking. It’s this sort of talk you don’t normally see in

gung-ho military shooters, and it just feels much more real because of it.

3. is the “Paperchase” from “The Witcher 3

 Not a realistic game by any stretch of the imagination. It’s set in a fantasy universe where magic is real,  Monsters exist, and, basically, anything’s possible. But no other game has managed to create a mission as realistically mundane as the Paperchase.

Now, starts off very simple. A guy wants to repay Geralt for some service he did years ago, so he opened an account in Geralt’s name at the bank so that when Geralt actually did eventually come back he’d get money with interest.

And that sounds easy, right? You head to the bank and you just say, “Hey, it’s me, Geralt.” But they think you’re dead. So you need a permit, specifically an A38, to prove you are alive.

So you go to Window 1, which tells you you need to go to either records or the archives to get the actual form. You go to the archives, you find a giant line that you just have to cut through to talk to somebody, who tells you you’re at the wrong place.

If you go to records, he tells you you need Form 202 to get a permit A38. And it goes on like that, with endless red tape standing between you

And the money that you’re owed. If you are an adult, particularly if you have children and have dealt with various doctor’s offices, you have experienced something like this at some point, and it sucks. And it’s rare that a game manages to capture one of the most frustrating parts of modern life, especially when it’s a random side quest in a fantasy-adventure game set in the furthest thing from modern life.

2. “Hat Trick” from “Medal of Honor: Warfighter

 This one’s probably a little more difficult to remember. When it comes to military operations in games, it doesn’t get a lot more

realistic than this though.

Probably because it’s directly based on real events. Now, it was inspired by the real-life rescue of Richard Phillips in 2009 by the US Navy Seals. And this mission is actually incredibly simple as far as video games go.

You start off on the deck of a US Navy vessel, you get your eyes on some Somali pirates with a hostage on a lifeboat, then you wait. 18 hours later, a signal flare is shot off,  The pirates panic, and then you shoot them.

It’s about as real as a military as you can get because there’s overwhelming firepower and a ton of waiting around. It’s not the flashiest mission out there but that’s what makes it much more realistic than many many other missions.

1.”Fairfax Residence” from SWAT 4

 If you’re talking about these tense, realistic missions in games, it doesn’t get much better than the second mission of “SWAT 4.”

This is a hardcore tactical shooter that puts you as the team leader of an elite SWAT unit, and simply takes out all the bad guys, that’s not good enough.

The fact you can’t just kill everyone adds an extra layer of tension to everything you do because you never know if someone’s unarmed or if they’ll give up or if they’ll shoot you on sight, and just one or two bullets are usually enough to kill you.

What makes this mission so realistic is it’s got one single target, a serial killer. In any other game, taking out one guy With a squad of heavily-armed police would be a cinch, but this is not any other game.

It’s more realistic and any wrong move can mean death. The house itself is also very

realistic for its time. Dense, cluttered, confusing, piles of garbage blocking your sightlines, creepy dugout passages that make it difficult to guess just where the guy is hiding. It’s a good location, even now.

It doesn’t look as good as stuff nowadays but it was very creatively put together. Most of the missions in “SWAT 4”

Actually feel pretty real at times, but this one stands out because of the low numbers involved. It’s one guy, capture-kill, one hostage to rescue. It’s just this creepy, tense, and surprisingly realistic mission. And that’s all for today.

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